Walkthrough · Chapter V

Chapter 5: Desolation It Wrought

Last verified: September 2, 2026

Desolation It Wrought is the second Trial and the game's densest puzzle chapter. It contains 37 current collectible locations: 1 Blade, 5 Artefacts, 5 Charms and 26 Resonance Points. The Pierced Coin is both a Charm and the chapter's one Theseus Echo classification, so it is included in the five-Charm total rather than counted twice.

Official screenshot from Resonance: A Plague Tale Legacy

The second Trial links four symbols to a chain of light puzzles, traps and hidden tombs.

Chapter V at a Glance

Chapter V has four sections:

  • Row as one: the Trial entrance and its first light-door puzzle.
  • Battle grounds: the central temple approach, camps and the first three named items.
  • The four symbols: four branches of traps, mirrors and statue-door trials.
  • Live up to his name: the final symbol and the end of the chapter.
CategoryCurrent totalWhat to collect
Blade1Greek Sword, hidden in the optional bull-pillar crypt
Artefacts5Griffin Figurine, Dante's Inferno — Canto XII, Scarab Amulet, Ceremonial Blade and Condottiero Stamp
Charms5Trinket #2, Seals #2, Bracelet #3, Armband #3 and Pierced Coin #1
Theseus Echoes1 classificationPierced Coin #1, already included in the five Charms
Resonance Points2622 route groups, including the groups that award 2 points
Current Point Count

The route below follows the current 26-point total. Older launch routes can show 29 because they include two flower-platform pickups that no longer appear on the current route and carry an early quantity label that was later corrected. If a flower platform is empty, do not keep replaying it — continue with the point groups listed here.

Resonance Point Warning

Resonance Points do not carry over through Chapter Select. Sweep them during the current run and reach checkpoints after each area. The named Blade, Artefacts and Charms can be cleaned up later through chapter replay.

Open the Second Trial

Section: Row as one · Objective: Explore the Trial's entrance.

Before entering the first room, turn around and check the approach. Then use the central pedestal and the Sphere to align the three coloured lights with the gems on the door. The first room teaches the light controls used by the rest of the chapter.

01

Resonance Point 1 — Before the first room

The first point is outside the entrance, before you go into the initial room. Pick it up before interacting with the central pedestal.

Door puzzle pointer: interact with the pedestal in the middle of the room, stand on the right-hand floor pad to activate the Sphere, and rotate the coloured lights until they meet the matching gems on the door. Once the door opens, continue into Battle grounds.

Battle Grounds Sweep

Section: Battle grounds · Objective: Reach the central temple.

After the entrance puzzle, Sophia is returned outside. The route to the central temple looks linear, but the camps and ruined houses contain several side pickups. Clear the area before going through the large green gate.

02

Resonance Point 2 — Outside the entrance

After the entrance cutscene, turn left. The point is beside the door you have just come through.

03

Resonance Point 3 — Right of the stairs

Use the zipline and follow the stairs toward the enemies. Before dropping down to them, check the right side of the stairs for the point.

04

Resonance Point 4 — House after the fence

Defeat the next group and pull down the fence. Go through it, then enter the house on the right to find the point inside.

05

Trinket #2 — Charm

After the house, step out by the pond and look for the small camp. Climb to the higher tent on the cliff and open the crate for the Trinket #2 Charm.

06

Resonance Points 5–6 — Camp combat reward

Opening the Trinket chest starts a fight. Defeat the enemies to receive 2 Resonance Points automatically.

07

Resonance Point 7 — Straight after the fight

After the camp fight, continue straight instead of going directly to the next gate. The point is on the route ahead.

08

Seals #2 — Charm

From the last point, climb to the ledge with the building. Go inside and open the crate for the Seals #2 Charm.

09

Griffin Figurine — Artefact

Leave the Seals building and take the right side toward the next enemy group. After the fight, enter the ruins on the left where the floor has spike traps. Shimmy across the wooden boards in the corner to reach the Griffin Figurine.

10

Resonance Point 8 — Beneath the lonely tree

From the Griffin Figurine, return across the boards and go straight to the stone stairs leading back toward the beach. Search beneath the lone tree above the boats for the point.

11

Resonance Point 9 — Ruined house by the stairs

Turn around from the tree and check the ruined house to the left of the stone stairs. The point is inside.

12

Dante's Inferno — Canto XII — Artefact

Continue down the ladder into the enemy camp. After clearing the camp, look between the two white tents at the back for Dante's Inferno — Canto XII.

Return to the large green gate in the central area and interact with Leni. The central receptacle opens four sockets, each marked by a symbol above its door. Sweep the side branches before committing to the next trial.

Four Symbols

Section: The four symbols · Objective: Find the four symbols.

The central room has four routes. The names below describe the visible marks: a hammer/axe symbol, a square or dice-like symbol, a circle with three lines and a circle over a line. The exact order is flexible, but the collectible route is easiest if you clear each branch before returning to the sockets.

13

Resonance Point 10 — Hammer/axe door

After activating the four sockets, go under the door marked with the hammer/axe symbol. The point is on the short dead-end path before the trial proper.

14

Bracelet #3 — Charm

Take the door marked by the square/dice-like symbol. After Sophia is separated from Leni, jump down the platforms and look for the collapsed tower. Do not continue forward: turn around and climb the tower behind you to reach the chest with Bracelet #3.

15

Resonance Point 11 — Back on Leni's side

After reuniting with Leni, turn back toward the side she came from. Check the first tower on the left for the point.

16

Resonance Points 12–13 — After the upper fight

Continue through the gap and climb upstairs. Defeat the enemies there to receive 2 Resonance Points automatically.

17

Resonance Points 14–15 — Square-platform route

Use the safe floor-symbol route across the spike platforms to collect 2 Resonance Points before taking the symbol. These are the current points on this branch; an older flower-platform route can be empty.

18

Scarab Amulet — Artefact

In the same square-platform trial, use the safe floor symbols to cross the spikes and reach the back-left side of the platform route. The Scarab Amulet is beyond the sequence.

Floor-symbol pointer: the visible sequence is Dots → Squid/Kraken → Dots → Flower → Squid/Kraken. Use the symbol marks rather than jumping blindly; a wrong platform drops Sophia into the spikes. After the Scarab route, jump off the squares to reset the path if you need to return to the central room.

19

Resonance Point 16 — Before the next symbol

After the square-platform traps and before collecting the symbol, turn left. The point is in the side area.

20

Armband #3 — Charm

Use the zipline and defeat the guards on the beach. Search the crate on the beach for the Armband #3 Charm.

21

Resonance Point 17 — Pond on the three-line route

Enter the route marked by the circle with three lines and keep left. A small pond appears along the left path; the point is beside it.

Optional Blade Route

Before entering the bull gate, turn back and clear the three connected branches. The secret Blade requires a light alignment, while the two remaining Artefacts are on the paths around it. Do this sweep before advancing through the next symbol door.

22

Pierced Coin #1 — Charm and Theseus Echo

Stay left past the pond and climb the ladder. Defeat the enemies at the top, then interact with the green axe and the bowl in front of it to collect Pierced Coin #1. This is a Charm and the chapter's one Theseus Echo classification.

23

Resonance Point 18 — Bird nest branch

Turn back toward the bull gate and take the first branch up the rocks onto the broken ruins. Scare the birds away from the nest to reveal the point. While you are there, use the Sphere on the coloured gems to open the secret door below.

24

Resonance Point 19 — Green gem branch

Take the next branch toward the tower with the skull. The point is beside the green gem on the way in.

25

Greek Sword — Blade

Use the light alignment at the bull pillar to open the axe-marked secret floor. Enter the tomb and open the large chest for the Greek Sword, the chapter's Blade and the second sword from a Hero's Grave.

26

Ceremonial Blade — Artefact

Continue along the branch with the green gem and take the small path to the right when it descends. The Ceremonial Blade is at the bottom of the tree there.

27

Condottiero Stamp — Artefact

Clear the third branch by descending its staircase. Follow it to the end to find the Condottiero Stamp.

Return Toward the Bull Door

After the optional branches, return to the bull door and continue through the remaining symbol routes. The following points are on the connecting path toward the statue trials.

28

Resonance Point 20 — Bull-door barrel

On the way back to the bull door, look near the barrel for the point.

29

Resonance Point 21 — Room with the central light

Enter the next room with a light in the middle. The point is on the left side.

30

Resonance Point 22 — End of the zipline

After collecting a symbol, ride the zipline. At the far end, check beside the rock for the point.

31

Resonance Points 23–24 — Rocks beside the bridge

Take the gate marked by the circle over a line and cross the bridge. Two points sit beside the rocks on the right.

32

Resonance Point 25 — Right after the Grapnel climb

Use the Grapnel to climb the next side and turn right at the top. The point is tucked into the ledge.

33

Resonance Point 26 — Next room

Enter the following room and check the right side for the final point group on the approach to the last symbol trial.

Statue-door pointer: each branch asks you to stand on a lit floor plate, align the Sphere's coloured beams with the matching statue gems, then cross the spike section. Use the raised mirrors and the blue safe-path line when a trial changes from beam alignment to traversal. The puzzle solutions guide has the chapter's light-puzzle controls in one place.

Finish the Chapter

Section: Live up to his name.

Once the four symbols are installed, follow the opened route through the final statue sequence and Theseus memory. This last section contains no additional named pickup; the last Resonance Point is the group on the approach above. Complete the scene to finish Chapter V and move into Chapter VI.

Complete Chapter V Checklist

The named-item count is 11: 1 Blade, 5 Artefacts and 5 Charms. The current route adds 26 Resonance Points across 22 groups, for 37 physical collectible locations in total.

Named Items

DoneTypeItemLocation
CharmTrinket #2Upper tent in the small camp beside the pond
CharmSeals #2Crate inside the building on the raised ledge
ArtefactGriffin FigurineRuins with floor spikes, reached across wooden boards
ArtefactDante's Inferno — Canto XIIBetween the two white tents in the lower enemy camp
CharmBracelet #3Chest on the tower behind the collapsed tower in the square-symbol trial
ArtefactScarab AmuletBeyond the safe floor-symbol route across the spike platforms
CharmArmband #3Crate on the beach after the zipline and guard fight
Charm / Theseus EchoPierced Coin #1Green axe and bowl at the top of the ladder beyond the pond
BladeGreek SwordLarge chest in the optional bull-pillar crypt
ArtefactCeremonial BladeSmall right-hand tree path on the second optional branch
ArtefactCondottiero StampEnd of the staircase on the third optional branch

Resonance Point Groups

DoneGroupAmountLandmark
11Outside the first room
21Left of the entrance door after the first puzzle
31Right of the stairs after the zipline
41House on the right after pulling down the fence
5–62Automatic reward after the Trinket camp fight
71Straight path after the camp fight
81Under the lonely tree above the boats
91Ruined house left of the stone stairs
101Under the hammer/axe-marked door
111First tower on Leni's side after reuniting
12–132Automatic reward after the upper enemy fight
14–152Square-platform route before the symbol
161Left side after the square-platform traps
171Small pond on the left path through the three-line symbol
181Bird nest on the first optional branch
191Beside the green gem in the skull-tower branch
201Near the barrel on the return to the bull door
211Left side of the room with the central light
221Rock at the end of the zipline
23–242Rocks on the right after crossing the bridge
251Right side after the Grapnel climb
261Right side of the following room
Before You Leave

Check the chapter tracker before completing the final memory. If a named item is missing, Chapter Select is safe for cleanup. If the Resonance Point total is short, restart the point sweep from the beginning of Chapter V instead — those points are tied to the current run.

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